Ziye Liu's Blog
  • ( www.ziyeliu.com )
  • Home
  • Visual Effects Blog
    • Houdini >
      • Procedural Courtyard House
      • Procedural Music Animation
    • Maya - MEL >
      • MEL Rooftop Generator
      • MEL Circle of Spheres
    • Maya - Rendering >
      • Maya Render Premultiply Issue
      • Depth of Field and Bokeh
      • 3D Render - Match to a Real Object
      • RenderMan I
      • RenderMan II
    • Python >
      • Python Sampler Quilt
      • Motion Capture Data Parsing
      • Python and Turtle Graphics
  • Themes & Variations
    • The Film
    • Scene 1 - "Crazy Polka Dots"
    • Scene 2 - “Untitled”
    • Scene 3 - "Grapes"
    • Scene 4 - “Narcissus Garden”
  • 中文博客

Procedural Animation in Houdini 12

"A Music Installation Art"


Idea

The idea of this short animation is to create a music driven pin-board that has believable movement and realistic rendering.
图片

图片

图片

Lighting Solutions

In order to achieve a believable and natural interior lighting, a portal light geometry is being used as interior fill light (as highlighted on left).
Other area lights were also used as softboxes in close-up shots.
The main light source is Houdini's sky and sun light.

图片

Animation Challenges

Music driven animation will use loudness, pitch or frequency of a given sound file to control the object's parameter, such as height, size or color.
In the CHOP network, a Pitch node is used to separate the pitches according to frequency from 110Hz ~ 660Hz. To present the waveform on the pin-board, a Shift node is added so that at each point it will has a delaying effect.
图片
图片
(above) using Pitch node to separate the animation curve
图片
图片
(above) before and after applying a Shift node to the waveform CHOPs

Inspiration

Installation Arts. Click on image will open the source of these references.
图片
图片
图片
图片
图片
图片
图片
图片
图片
www.ziyeliu.com
Digital Art, 3D, Photography
©Ziye Liu, 2011 - 2023, All Rights Reserved